A.B. Khodulev, E.A. Kopylov
Contents Introduction Lightscape System Specter System Radiance System Scenes for Comparison Experimental Results Conclusion Acknowledgments |
The results of our analysis are summarized in the table below. In this table we use signs "+" or "-" to denote presence or absence of some feature; "+/-" means presence with restrictions. Numerical values: 1, 2, 3 mean relative order of systems from the viewpoint of some criterion (3 - the best, 1 - the worst).
criterion | LVS | Specter | Radiance |
Comprehensiveness of local model | |||
light sources | 1 | 2 | 2 |
material attributes | 1 | 2 | 3 |
Completeness of global light propagation model | |||
specular to diffuse | - | + | +/- |
long light paths * | +/- | + | +/- |
accuracy | 1 | 2 | 3 |
visual image quality | 1 | 3 | 2 |
User interface features | |||
result presentation | 1 | 3 | 2 |
interactivity | 3 | 2 | 1 |
total ** | 9 | 18 | 15 |
Table 8. Overall comparison.
Comments:
* "Long light paths" means capability of simulating arbitrary long sequences of ray-surface events. This capability seems to be restricted in LVS (otherwise we could expect more accurate results for cube) while in Radiance it is available under user control; this is the reason for "+/-" estimates.
** We calculated the total by summing up all the values in columns counting "-" as 0, "+/-" as 1, and "+" as 2. The greater the resultant value the better the system. Of course, reader may assign different (non-uniform) weights to rows of the table according to his/her preferences thus obtaining different total scores.
Contents Introduction Lightscape System Specter System Radiance System Scenes for Comparison Experimental Results Conclusion Acknowledgments |
© Copyright 1996 Andrei B. Khodulev, Edward A. Kopylov.- All Rights Reserved | [Home] |